Wednesday, October 12, 2011

Retro Gaming 02: A Link to the Past

If you take a look at my childhood, about a quarter of it was spent playing one game for the GameBoy Advanced (though I actually played it on an SP). Which game, you might be asking yourself? Well take one look and you'll recognize it from the Legend of Zelda series. It premiered on the Super Nintendo in November 1991, and its name was The Legend of Zelda: A Link to the Past. I was able to spend so much time on this game simply because of its size: it had two full worlds that were completely explorable and absolutely enormous. Gameplay was fun and addicting, and the quest was straightforward, but always a challenge because of the puzzles you faced along the way.

The game begins with an introductory cutscene describing the situation that the realm of Hyrule faces: an evil wizard named Agahnim has killed the king, seized the throne, and is attempting to gain a mysterious "Golden Power" that would make him omnitient. This Power was sealed in a different realm long ago by seven sages, but the wizard is breaking the seal by capturing the sages' descendants and locking them in crystals. You, link, are called out to by the final descendant conscious: Princess Zelda. She summons you to the palace, where Agahnim is about to complete his dark ritual.
At this moment, your uncle (whom you live with) hears the call as well. He was part of the royal guard before the king was murdered, and thusly heads to the castle to save the princess. You leave after he does, braving the storm and avoiding guards, to find him dead in the castle sewers...he gives you his sword and his shield and commands you press on to save the Princess and therefore the world. You're then sent to explore the castle grounds in search of the princess, who's locked away in the dungeon. After a few minutes of wandering and joyfully killing palace guards, you encounter her in her dungeon cell and free her by defeating her flail-wielding guard. You then take her to a sanctuary connected to the palace by a system of poorly lit sewers, leaving her in the hands of the priest there, who then informs you fully about your quest and your duties: you are perhaps the only chance the land has at peace, and the only one in any position to search for the three pendants that unbind the Master Sword from its place in the forest. From there, you're thrown into the massive world that is Hyrule.

Next blog post, I'll be continuing this section of Retro Gaming, diving deeper into the realm of Hyrule.

(Blogging Week 3, Post 1)

Have fun, good gaming, and remember - don't feed the trolls.

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