To continue my League of Legends mini-series, I'll now dive into the many different statistics that influence the performance of a character.
There are 6 base statistics that influence the entirety of a character's effectiveness. These statistics are (displayed in order, from top down when looking at the playing screen):
Attack Damage, Ability Power, Attack Speed, Movement Speed, Armor, and Magic Resist. To the right of all these stats is the Gold you have accumulated, beneath them is your total experience, and to their left is your level. Each of these numbers is integral in every session of LoL you play, and their purposes are all rather straightforward. Attack Damage is how much damage your character deals per basic attack, while Attack Speed is how fast these basic attacks are dealt. Ability Power augments the usefulness of Abilities for many characters directly (like Veigar, whose abilities are all significantly improved by ability power). Movement speed is exactly what it sounds like - how quickly your character can move around the map. Armor and Magic Resist are two skills that go hand in hand - how well you resist physical and magical damage. All of these statistics can be improved by buying items and gaining levels, which can be accomplished by slaying enemies - champions and minions alike.
These statistics divide damage-focused characters up into their general classes. There are AD characters, which focus largely on attack damage, speed, and critical hits. Mage characters focus on exploiting Ability Power for what it's worth, dropping enemy health by using their abilities. Support characters back up these other two roles with heals, large pokes, speed augments, or large enemy disables. Within damage dealers, there's a wide spectrum with two extremes: those that poke health down at a medium-fast to fast rate, drawing out battles longer to achieve greater damage, and nukes, who focus on bursts of incredibly large amount of damage all at once, hopefully to utterly destroy opponents. Characters can lie anywhere on the spectrum between these two points, and their play styles are largely based around this classification.
There are a few statistics that work behind the scenes, however. Armor Penetration, Magic Penetration, and Cooldown Reduction are not displayed directly on the statistics bar: instead, you must investigate overall character statistics. Though this may be true, these three elements can draw the line between a good character and a great one. Armor and Magic Penetration are both improved largely by items, and focus on penetrating your enemies' Armor and Magic Resist. Cooldown Reduction, essential for almost all Ability-based characters, cuts how long a player must wait before using their abilities again. All of these modifiers allow characters that employ them to deal enough damage to their opponent to gain the edge that they may need in team fights and one-on-one.
Next time around, I'll go more in depth with the wide array of Abilities available to players.
Have fun, good gaming, and remember: don't feed the trolls.
-Toast
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