What is
this miracle game, some may ask?
Well,
it is known by many names. Some call it stupid, nerdy, and a waste of time;
others refer to it as the greatest game ever devised; most, however, know it
only as Dungeons and Dragons (or DnD for short).
Once
one can make it around the negative social stigmas associated with DnD, it is
truly the most enormous game playable. To begin, one simply needs an
imaginative mind and a group of friends. While guidebooks are available for
purchase, they are known as guidebooks for a reason: they serve only to give
players ideas as to what they could do in the game. But before a prospective
player can dive into even the simplest game, they must first know the basics.
Present
in every session of Dungeons and Dragons are the players – they are, after all,
the center of the storyline. They generally number from two to six (though this
limitation can be expanded if they are experienced), and fall within one of two
categories: the adventurers and the Dungeon Master (DM). Adventurers are the
most numerous of the group, making up the majority of those at the table, as
they play the characters that the story generally revolves around. They can
come from any walk of life, and have any amount of experience (or a lack
thereof). However, the Dungeon Master fills a very important role: s/he is the
one that controls the world surrounding the adventurers, from plot to geography
and everything in between. Dungeon Masters are generally very experienced
players that have been gaming DnD and know its subtleties well, though there
are exceptions (such as myself) that jump into the role with no prior knowledge
to fill a hole in a gaming group.
[Note: I've decided to divide this blog up into many separate parts, as it will be incredibly lengthy. So watch for the next part as it is released!]
(Blogging week 2)