Monday, September 19, 2011

Retro Gaming 01: Megaman, Mortal Kombat, and Scott Pilgrim


This blog begins what may become a series of retro (8-bit, 16-bit, etc) games...if it's received well enough and I like writing it. :D

Games such as Scott Pilgrim vs. the World, Mortal Kombat, and the Megaman series may seem to have nothing in common when one merely glances at them. They emerged at different times, on different systems, and entirely different eras. However, they're tied together by a few key points in their core: they all float about (and generally improve upon) the generic 'beat-the-baddie' formula, their graphics and their music at least started in the realm of 8- or 16- bit, and how well they were received. I absolutely love all three of these games, and I'll be reviewing them today.

The Megaman game series had the first release of these three games, with the first of its many (now above 50) installments simply dubbed Megaman (or ロックマン - Rockman). Debuting in December 1987, this game's story revolves around the character Megaman, an adaptable robot set in a crumbling futuristic society that has mastered the art of building those similar to him. He was created by Dr. Light originally as a simple robot, but was refurbished with the famed Mega Buster to combat the evil Dr. Wily, whose 8 robot menaces conquered the world. Though the storyline may seem cookie-cutter, the intense run-and-gun on-rails shooter had many different possible playthroughs. The first installment had 6 Robot Masters that one could fight in any order. After defeating one singular boss, Megaman would gain their weapon, which he could then use in any other stage (though it had limited ammo, unlike the Mega Buster). After besting all 6 Robot Masters, the Dr Wily Stage opened, where one would proceed through 4 linked stages and a battle with all 6 Robot Masters, and then finally Dr. Wily.
My favorite installment in the series is Megaman 2 (available on iTouch as an app) because of its longer gameplay (8 bosses, 3 difficulties), catchy music, and generally fun nature.

The Mortal Kombat series came second, releasing first in arcades, and then on consoles as its popularity rose. It was a 2D fighting game known for the complexity of its movesets as well as the goriness of its 'Fatalities', which allowed players to absolutely decimate their enemies, reducing them to fleshy mush and blood. Because of these factors, it became a cult hit, and eventually spread over into the realm of consoles. Even today, it lives on, and though it is not as strong as it once was, it preserves its roots of goriness and complicated moves.
I personally love how Guile's theme goes with EVERYTHING. (Really. Look it up on youTube whilst doing anything and it will sync up perfectly. Especially exercise.)

Scott Pilgrim vs. the World is the third of these three great games, and is the only one that is not (and most likely won't be) a full-fledged series. The plot is based upon the movie: Scott Pilgrim really wants to date Ramona, and thusly must fight the League of Evil Exes to be able to do so. Its gameplay is relatively simple compared to the other two games: you sidescroll through 8 worlds, fighting any number of goons, and eventually arrive at the stage's boss, who is any one of Ramona's evil exes. Though it may be considered dumbed-down to some, I find its simplicity endearing, and a wonderful introduction to the combo-based system that many fighters use today. Its music is upbeat and fun, and its stat and leveling systems are the epitome of what a casual game's systems should be.


Have fun, good gaming, and remember: don't feed the trolls.
-Toast

(Blogging Week 1)

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